Having this new issue with IKs in Unity, through spine version 3.5.35-3.5.37.
In the video below, on the right is the spine version of the animation, on the left is the unity export playing just the same animation. The right one plays fine, but as you can see on the left one the wrist IK jitters through the animation. This is one of the IK's that broke in version 3.5.34 so i'm not sure if that has something to do with it. All other IK's on this model are acting as expected, although this is the only one where the bones are bent for the IK.
(reposted cause title was missing description)
VIDEO
Something else noticed with this, when I pin the hand down with an IK, the in editor animation properly keeps the hand still and appropriately at their IK points. In unity the hand moves on that same animation. Adding the bone hierarchy, I can see that the IK for both the arm and hand are remaining still, so something isn't entirely matching up