puzzler I can see leaks for: at _spAnimationState_resizeTimelinesFirst for int* newTimelinesFirst = CALLOC(int, newSize); at spAnimation_create for spAnimation* self = NEW(spAnimation); at spAnimation_create for MALLOC_STR(self->name, name);
Mario Could you file an issue on the issue tracker over at https://github.com/esotericsoftware/spine-rumtimes? Thanks!
puzzler There is an "" animation created by the system that is not being freed. SP_EMPTY_ANIMATION AnimationState.c line 190