Hello. I'm working on a game in Unity3D which has a semi-transparent effect on spine animation. In order to make it semi-transparent, I set the alpha of skeleton to 0.5
skeletonAnimation.skeleton.A = 0.4f;
As you can see, each of the submesh is semi-transparent, which make them overlaps each others and the animation looks ugly. How can I have them semi-transparent, but still be able to hide the underneath submeshes ?
Here is a similar problem without using spine:
https://forum.unity3d.com/threads/transparent-depth-shader-good-for-ghosts.149511/