As the title says
We have met a problem
that some Spine SkeletonDataAsset assign to skeletonAnimation
keep flashing(it's like 1 frame alpha 0, next frame alpha 1, and repeat)
after the program been build(in editor does not happend)
another problem is when we call SetResolution to full screen or to window
the skeletonAnimation object just been invisible
the objects tested above are using Spine runtime's skeletonAnimation by GameObject > Create
and they do not adding any other script to it
two of those problems can call Initialize(true) in skeletonAnimation to fix it
but this is expensive and not right
we need a better and correct solution for fix it
so please help
we have tested lot of files
most of them have this problem
and they all are expored by same version of Spine Editor(3.2)
Our Unity is 5.4
Spine runtime is 3.2
if you are curious why we don't upgrade to 3.5
that's because to do that we have to reexport all 2xx spine project
so we are keep using 3.2
thanks