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  • Spine cocos2dx JS web

Any plans to add rendering support for the web version of cocos2dx JS? I know you guys have created spineTS but i have no idea how to integrate that into the cocos2dx rendering pipeline.

I need to use mesh but seems it is only supported in the mobile runtime.

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We currently have no plans to support cocos2d-x JS. However, adding rendering support for it using spine-ts should be very close to what we do in the C++ version of spine-cocos2dx. As I understand, the cocos2d-x APIs are very similar. See spine-runtimes/SkeletonRenderer.cpp at master · EsotericSoftware/spine-runtimes · GitHub

Mesh is supported on the webgl runtime, your minimum browser version would be Internet Explorer 11 (or ten.. one of those).