doku1982 In the production part of the project I'm currently working Slowly rotate or recyclable haebomyeon continue to repeat the animation The irregular disconnection occurs. This phenomenon is not just occurring only in the spine tools After applying the Unity project to export data and build in application of the actual phone Applications in the game and have the same problem. I would like to know clearly what is causing the problem. See video link If he uses an object to bone mass If you use a small amount of bone objects Note The project file has produced a version 3.4.02.
Mario Your first video is set to private. I'm not sure I fully understand the problem. Do you mean the rotation "stutters" at some point?
Nate The 3.5 runtimes have a number of improvements to AnimationState: [runtimes] AnimationState improvements · Issue #621 · EsotericSoftware/spine-runtimes · GitHub #7 may fix the issue you are seeing, though I don't fully understand your problem.