• Editor
  • Add current animations label to the dopesheet?

It would be nice if the label/name of the current animation being edited was visible next to the copy/paste toolbar in the Dopesheet.

Add it to the "Wish List" I guess?

Nail

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You can have multiple skeletons in a project and the dopesheet can show multiple animations at the same time. This makes a label hard.

Whoa, I did not realize multiple skeletons could be loaded in a project. How are multiple animations loaded in the dopesheet at the same time? When I select an animation, it's radio button is highlighted and the previous animation's button goes dim?

It seems, the more complex a project gets, easily referenced labeling would become even more efficient and useful.

Create two skeletons each with an animation, then select a bone with a keyframe in each skeleton. We have it on our list to differentiate which skeleton in the dopesheet keys belong to, we could also list the animation name there.