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  • Rotation of mirrored bones

I noticed that for mirrored bones the rotation gesture also mirrors. Usually you drag the mouse up for rotating clockwise and down for counterclockwise, but if you make the x value negative first, this will switch.

It confuses me during animation when the hand of a mirrored arm rotates differently. :bang:
Would it be possible to make mirrored bones rotate like normal bones? I would really appreciate it.

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That's been bugging me for a while too. Fixed in 3.5.02, cheers!

Hooray :party: Thanks! :yes: :sun: