I've already read that masking is something that Spine cannot do, but could you please help me out with an idea on how to make this effect for one of our characters?.
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Our main protagonist in her final armor have this lights coming from beneath the grid on her torso/abdomen so in the image editor I created a grid and then I masked out those gradients of cyan so if I resize them it appears that they are moving outwards from the central point within the grid on her armour.
I don't know how to integrate that to the animation process in Spine I was going to do it via a shader that can overlap textures in Unity, but I can't use custom shaders on Spine objects because Spine already uses his own shader.
Any ideas on how to achieve this?
THANKS! Really appreciate all your feedback and responses 😉
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