I have issue with cocos2d-x runtime. It doesn't render my game characters, it only renders small green dot if have debugBones on.
I'm rendering my characters to CCRenderTexture by calling visit for the CCLayer they are in. This works okey when using CCSprites, but for the CCSkeletonAnimation it don't seem to work.
I tried to put the characters to normal layer that is not render to CCRenderTexture and the CCSkeletonAnimation worked fine on that. So it seems for me the CCSkeletonAnimation fails to render to the CCRenderTexture for some reason.