If you do not define a suffix for the scaled files in the texture packer, it outputs these files in different folders.
These are named after the numbers by default and it can not be changed.
Since we need this folder setup when working with cocos2d-x (and we do not want these folders to be named after numbers), it would be a great (and hopefully easy) feature to be able to name these output folders.
This way we could directly copy the whole output folder hierarchy over the existing one and launch the game.