Sorry!
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Bone not found:
{ "name": "root" },
{ "name": "body", "parent": "root", "x": -0.05, "y": 36.8 },
{ "na
at com.esotericsoftware.spine.SkeletonBinary.readSkeletonData(SkeletonBinary.java:101)
at com.blyts.tinyhope.screens.RobotActor.<init>(RobotActor.java:29)
at com.blyts.tinyhope.GamePlayScreen.createLevelElements(GamePlayScreen.java:622)
at com.blyts.tinyhope.GamePlayScreen.<init>(GamePlayScreen.java:156)
at com.blyts.tinyhope.screens.MenuScreen$3.clicked(MenuScreen.java:200)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:78)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:57)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:317)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:297)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:197)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:112)