Hi!
I am using Spine in Unity3d, and often when I make changes to a script attached to a state in an animator that is being run by Spine, it causes Unity to lose all its references to scripts for that entire animator. For each state on the animator, the script reference is replaced with null.
What this usually means is that I have to revert to an older version and redo all of the changes I have made to the animator, causing me to lose hours of work. If I wasn't working with source control, this would be even worse, since I would have to redo the entire state machine every time.
Is this a known issue with a work around or some cause I can avoid?
Is there a fix for this on the roadmap for Spine?
Thanks,
Ren the Unclean.