Clarification:
https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html
SkinnedMeshRenderer is Unity's renderer for Transform/bone-weighted meshes— "skinned meshes", in generic 3D modeling terms, hence the name.
It is the translation of Spine meshes with weights. In Spine, the term "Weighted" was preferred to avoid confusion with "Skins" feature.
Fix:
If you don't want SkeletonBaker to generate SkinnedMeshRenderers, remove all weights from your Spine skeleton before baking.
(I hope you understand the limitations of baked/converted skeletons though. It's not fully featured. It's not the primary way to use Spine-Unity and many Spine features will not work.)