Hi everyone,
I have an enemy character animated in spine, containing a mesh for his body, and due to the reason we need to show him destroyed, I use 2 skins.  So I used the terribly useful "linked mesh" feature, but when imported in Unity, mesh appears completely messed up when viewing in skin-2. Here is in Spine Editor:
Mesh in Skin 1:

Mesh in Skin2:

When imported in Unity, skin 1 looks ok, but skin 2 (on the right) looks messed up!

Why is that happening? I can email the spine project if you think it may help!
Thanks in advance!