I am using Spine Pro 3.3.07 and Unity 5.3.5f1, and since now the Unity runtime is 3.2, when I imported the spine files into Unity, I got some errors:
IndexOutOfRangeException: Array index is out of range.
Spine.Unity.SkeletonRenderer.LateUpdate () (at Assets/spine-unity/SkeletonRenderer.cs:578)
Spine.Unity.SkeletonRenderer.Initialize (Boolean overwrite) (at Assets/spine-unity/SkeletonRenderer.cs:203)
Spine.Unity.SkeletonAnimation.Initialize (Boolean overwrite) (at Assets/spine-unity/SkeletonAnimation.cs:137)
Spine.Unity.Editor.SpineEditorUtilities.InstantiateSkeletonAnimation (Spine.Unity.SkeletonDataAsset skeletonDataAsset, Spine.Skin skin) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:1016)
Spine.Unity.Editor.SpineEditorUtilities.InstantiateSkeletonAnimation (Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.String skinName) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:973)
Spine.Unity.Editor.SkeletonDataAssetInspector.CreatePreviewInstances () (at Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:564)
Spine.Unity.Editor.SkeletonDataAssetInspector.InitPreview () (at Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:550)
Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) (at Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:908)
UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
UnityEditor.AssetDatabase:CreateAsset(Object, String)
Spine.Unity.Editor.SpineEditorUtilities:IngestSpineProject(TextAsset, AtlasAsset[]) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:882)
Spine.Unity.Editor.SpineEditorUtilities:ImportSpineContent(String[], Boolean) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:365)
Spine.Unity.Editor.SpineEditorUtilities😮nPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:306)
UnityEditor.AssetPostprocessingInternal😛ostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditorInternal.InternalEditorUtility😛rojectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea😮nGUI()
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonAnimation.Update (Single deltaTime) (at Assets/spine-unity/SkeletonAnimation.cs:174)
Spine.Unity.SkeletonAnimation.Update () (at Assets/spine-unity/SkeletonAnimation.cs:165)
  
 28 Jun 2016, 08:47
 
  Anyone else has this issue?