Can any body give a example of the use of offset attribute in .atlas file that defined in a region area.
I'm trying to adjust spine format into my game engine.
It's easy to create hieratchy bones,but i don't understand the meaning of offset attribute
I need to import spine2d export format to our game engine's resource file.
Our Engine's atlas format is simple just with the x,y and size attribute.so i don't know what to do with other attributes in spine2d export format