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Event not happened in frame 0
Unity 5.3.4f1 + Spine 2.1.27
Some user-define event in frame 0 is not happened at runtime.
I attached the export .json file.
Event(name: "Sound", string: "Rolling") at frame 0 in animation("fall_rolling") is not happend at runtime.
Yup this is a thing
We have some good AnimationState updates nearly finished that will fix this and other issues. We also have unit tests to ensure things like this don't happen again. Sorry for the inconvenience until then!