Hey all and thank you for this awesome tool.
Please check the spine project and the unity project available here: https://www.dropbox.com/sh/4bpprhnmexrjr9w/AAAQldV9lRNjBIopZ0a0pcoza?dl=0
it's just a simple animation: an animated smoke which can be exploded when taped.
so we created two animations on the same bone and slot. it's a frame by frame animation. one for the rotating smoke and another one showing the explosion animation. The problem consists on seeing sometimes (the bug is sporadic) a frame from the smoke animation during the explosion animation!!!! We tried to fix that by keying some frames but it doesn't work. Can anyone help us fix that.
Many thanks and keep the great work,
Cheers,
Slouma
05 Apr 2016, 11:51
Hello,
Any help please? let me know if you need further information.
I already used the "skeleton.SetToSetupPose()" but the issue is still here.
Thanks,
Slouma