Hi,
I'm currently in the process incorporating spine into our in-house engine. I already managed to read atlas file and render its regions, so the next step is to render spine in the setup pose.
I created a skeleton and then called spSkeleton_setToSetupPose and spSkeleton_updateWorldTransform, then I used the value of worldX, worldY, worldRotation, worldScaleX, worldScaleY to render each bone and this is what I got:

Any idea how to fix this ?