Yes, I tried this solution but result is the same - black screen. However, I've tried to look through all the examples and found something: most of the examples work, except for Dragon and Basic Platformer. They show black screen. And Gunman, of course, doesn't work either.
Dragon expample throws some errors like this:
D3D11: Failed to create RenderTexture (256 x 256 fmt 87 aa 1), error 0x887a0005
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 265)
and a lot of these (it throws them all the time while the app is running):
d3d11: failed to create index buffer of size 384 [0x887A0005]
Basic Platformer example throws again several errors like this:
D3D11: Failed to create RenderTexture (256 x 256 fmt 87 aa 1), error 0x887a0005
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 265)
But Gunman gives just this:
The referenced script on this Behaviour (Game Object 'InControl') is missing!
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655)
WARNING: Shader
Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader
Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader
Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader
Unsupported: 'Standard' - All passes removed
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.610677 ms
'Gunman.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\SharedData\PhoneTools\AppxLayouts\BoxTestVS.Release_ARM.ionra\System.Collections.NonGeneric.dll'. Cannot find or open the PDB file.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 911. Operation took 43.020260 ms.
System memory in use: 8.8 MB.