Thanks Pharan, I'm narrowing down the problem. Replaced my Spine runtime with the latest, and the example is working just fine. Perhaps I accidentally changed something there?
However, the problem I'm facing in my own project is still driving me mad. I'm animating primarily with IK constraints to move arms and legs about, but the ragdoll doesn't seem to recover correctly:
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In my experimentation I discovered that turning the Disable IK checkbox off, while making the ragdoll collapse look completely wrong by animating all the while, at least gets the arms and legs back animating after the restoration to non-ragdoll form. Even if the spine is out by about 90 degrees.
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Does any of that make my problem clearer to you? I would really like to have a ragdoll that collapses like in the first gif (so, Disable IK is ticked) but then correctly resumes its animations afterwards.
Would still love to figure this out. Is it something in the way I'm animating?