Hi everyone!
I'm a new PRO user and I'm just starting to work with the Spine - Unity pipeline.
I've got a problem with animation mixes. I think that the mix calculates the shortest angle between the frame of the animation it is playing and the first frame of the next animation to be mixed. The problem is that, as you can see in the attached GIF, the rotation of the shoulders is totally inadequate.
Is there some way to lock arm rotation or to determine the way a bone should rotate?
Thanks in advance.