Ive looked through the atlas file, and its usless as it dosent center the image on the cross either, there dosent seem to be any logic as to where it thinks the image is centered. Is there some internal setting that defines the center of teh image, because at the moment it just seems to drop it randomly where it wants, there are no offsets in the atlas file, as i set the export size to be 1024X1024. but its eporting them as 1 image per PNG file, but teh files are 1024X2048 or 2048X2048.
The actual figure size is about 180X100. So I have no idea what its doing, its cropping sure dose not seem to be working at all.
Its a fairly simple and obvious task I need to perform, just export the graphics at a set size centred on the middle, and yet, I can see no way to do it. If I export as single pngs, it all looks good to begin with, but then when you go about cropping the images, you realise that different animations have random wierd files sizes, that would be no problem, if the character was actually centred, but its not, its in some random non uniform position for each animation. So I thought I could maybe work out the offset and compensate, but thats not possible due to teh character being in different non consistent positions.
I have spent more time trying to work out how to get the animations out of teh program than I did getting them in.....
Well, waited all day for a response from devs, none came, and none was offered on here, so as usual, I was forced to find a soloution on my own. Which is not fantastic, but atleast its automated. I dropped a marker in on the top left handside of my animation. I then noted the distance from this marker to the middle on the exported files, which is constant, regardless of random file size or random character position. The Marker is always in a random position, but its fairly easy to scan teh image from code and find the marker, then add the offset to the middle (worked out in paint). Now the images can be resized to whatever you want with the center in the center. This is a rediculous hack to make something work, that should have just worked in the first place... not very happy all round 🙁.