jaimitoes Is posible to implement this? in some sprites, instead of create a bounding box mesh, use the current mesh image like a bounding box.... Please? flaging if the mesh can colide or not?
jaimitoes Yes, but if i want to deform the mesh inGame, the bounding box does not take the new coordinares of the mesh image....
jaimitoes Yes, but im using gm:estudio and i think i don't have this function to do this bind the bounding box vertices with the very outside vertices of the mesh image.... that is posible to do.....