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Hello Guys,

I d love to know your opinion on the way i am doing this. I am making a Boxe game, long story short the hand needs to turn when throwing some specific punch.

Here is the image used:

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And here is the animation, i done this really quickly, with more time on it is possible to make it look better.

Someone here use this method? Or how would you do!

Cheers

This technique is probably widely used. I suspect it is here, too:
https://s-media-cache-ak0.pinimg.com/originals/20/03/33/200333c576bfd0b2fd74731e76089426.gif

I haven't yet tried it, but as a 3d modeller I can state that it should be theoretically possible to make a completely 3d "object" within Spine and animate it. Although it would be very tedious work.

Litho написал

I haven't yet tried it, but as a 3d modeller I can state that it should be theoretically possible to make a completely 3d "object" within Spine and animate it. Although it would be very tedious work.

Yep. I believe that too.

What mesh configuration would be the perfect one to do this method?
When i ' am done illustrating/rigging this character, i ll share the final version here.

all about the baked lighting

12 дней спустя

Here is the close to final version

looks good