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Spine 2 to Unity not working
Hello,
I am trying to export animation from Spine 2 to use in Unity and am not getting the correct files. I've tried many of the fix videos but I can't access the skeleton through Unity. Please let me know what I'm doing wrong! Thanks,
Joe
It looks like even the Atlas isn't being processed correctly, are there any messages in the Unity Console?
This is what Im getting any idea what I'm doing wrong. Thanks.
Odd...
oh.. it looks like skeleton.atlas.txt is being exported but it has no images? do you have an Empty Skeleton in your Spine project? if not, try deleting skeleton.json, skeleton.atlas.txt, and skeleton_Atlas.asset files then right click on Rozzel.atlas.txt and choose reimport - if that works then right click on Rozzel.json and also click reimport.
I think this might be an issue of trying to import a Skeleton with no Atlas pages hah...
Arrr I see thanks Mitch. I did have another skeleton in my spine file. But have another issue now its not creating a pre fab in unity any idea what this not happening?
No prefab is normal... I need to delete that old video heh.
Right click on Rozzel_SkeletonData and choose Spine/Instantiate (SkeletonAnimation)
Hi Mitch thanks for that I just tried that and this came up. What am I doing wrong now? Is there any tutorial I can watch? Thanks for your time
11 Aug 2015, 21:00
Any one any idea?
11 Aug 2015, 21:00
Any one any idea?
11 Aug 2015, 21:22
I created a Skeleton Animation and this error came up. Sorry Spine and Unity is new to me. What have I done wrong?
Stop breaking my importer O_O
Please send your Spine exported files ( .json, .atlas.txt and any PNG's) to unity@esotericsoftware.com i'll take a look.
Hi Mitch, Have you had a chance to look at the email I sent you to see what is the problem. Thanks again for your time.
Joe
16 Aug 2015, 15:55
Think I have worked out the problem. File I imported to spine was way to big. Made it smaller now work fine