really, I always thought scale 0 was invalid :/
{
"skeleton": { "hash": "vn2XlVQ5pafByUn96pNkngtJPRg", "spine": "2.1.07", "width": 233.6, "height": 259.3, "images": "" },
"bones": [
{ "name": "root" },
{ "name": "bone2", "parent": "root", "x": 420.1, "y": 1066.82, "rotation": 24.5 },
{ "name": "conbone6_redacted", "parent": "root" },
{ "name": "bone3", "length": 735.85, "x": 1058.87, "y": -228.97, "rotation": -122.52 },
{ "name": "conbone6", "parent": "conbone6_redacted", "x": 1369.82, "y": 517.8, "color": "ff3f00ff" },
{ "name": "bone4", "parent": "bone3", "length": 10, "x": 315.57, "y": 491.35 },
{ "name": "bone5", "parent": "bone4" }
],
"ik": [
{
"name": "conbone6",
"bones": [ "bone5" ],
"target": "conbone6"
}
],
"slots": [
{ "name": "images/Sheep", "bone": "bone4", "attachment": "placehooder" }
],
"skins": {
"default": {},
"a": {
"images/Sheep": {
"placehooder": { "name": "images/Cow/head", "rotation": 98, "width": 537, "height": 643 }
}
},
"b": {
"images/Sheep": {
"placehooder": {
"name": "images/Sheep",
"type": "skinnedmesh",
"uvs": [ 1, 1, 0, 1, 0, 0, 1, 0 ],
"triangles": [ 1, 3, 0, 1, 2, 3 ],
"vertices": [ 1, 3, 263.16, 440.82, 1, 1, 3, 349.2, 305.92, 1, 1, 3, 170.46, 191.92, 1, 1, 3, 84.42, 326.82, 1 ],
"hull": 4,
"edges": [ 0, 2, 2, 4, 4, 6, 0, 6 ],
"width": 160,
"height": 212
}
}
}
},
"animations": {
"animation": {
"slots": {
"images/Sheep": {
"attachment": [
{ "time": 0.2, "name": null },
{ "time": 0.4, "name": null }
],
"color": [
{ "time": 0.4, "color": "65ff00ff" }
]
}
},
"bones": {
"bone4": {
"rotate": [
{ "time": 0.2, "angle": -0.19 }
],
"translate": [
{ "time": 0.2, "x": 0, "y": 0 }
]
},
"bone3": {
"rotate": [
{ "time": 0.8, "angle": 87.31 }
]
},
"conbone6": {
"translate": [
{ "time": 0.4, "x": 383.59, "y": 164.4 }
]
}
},
"ik": {
"conbone6": [
{ "time": 0.4, "mix": 0, "bendPositive": true }
]
}
}
}
}
I just tried this code and it works