In our Corona Spine library, we can create Spine objects easily and use an animation function to take care of all aspects of animation.
However, we've found that repeatedly calling the animation function starts to degrade the framerate and the memory keeps getting higher. Is there anything on the Spine side that might be causing this? I have noticed that the spine library is global and I can't help thinking something is compounding everytime animations are being set?
Thanks - this issue was traced to timers in a quasi recursive function.