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Spine not tweening keys when copied from another animation
Check out the two images, they are different translation values - but spine isn't recognizing that and tweening them.
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I think this may have happened because I copied keys from another animation (within the same spine) into this animation. Or am I completely crazy?
Cheers,
Brian
I had this yesterday too, I deleted and replaced the keys and all was good
Sure, but when you have to do this to 30 animations its a huge time sink...
Its happening in another spine file now too where the meshes aren't interpolating. Deleting a deformed mesh and having to redo the deformations would be insane.
Anyone have a fix?
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This is still happening. Someone at Esoteric software want to see my project file to check it out? I'm totally lost as to why keys sometimes don't tween.
Thanks,
Brian