Sure, but when you have to do this to 30 animations its a huge time sink...
Its happening in another spine file now too where the meshes aren't interpolating. Deleting a deformed mesh and having to redo the deformations would be insane.
Anyone have a fix?
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This is still happening. Someone at Esoteric software want to see my project file to check it out? I'm totally lost as to why keys sometimes don't tween.
Thanks,
Brian