• Unity
  • [Unity]a problem after import into unity.

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currently i make a game with unity spine-runtime.
We make a Skeletal animation .In the spine view ,it is normal,but after import into unity there is something wrong happened.
In the unity view ,It produced a dislocation between the various parts of the body.
you can find it form the attach image.
Who can tell me how to solve this problem?
Thanks. :S

Are you using meshes?
Did you make sure to uncheck "Strip Whitespace X" and "Strip Whitespace Y" in the Create Atlas/Texture Packer Settings?

Pharan написал

Are you using meshes?
Did you make sure to uncheck "Strip Whitespace X" and "Strip Whitespace Y" in the Create Atlas/Texture Packer Settings?

they are both checked! So i should uncheck them?thanks.

If you are using meshes, you should uncheck them. 🙂

Pharan написал

If you are using meshes, you should uncheck them. 🙂

thank you very much,sir. :handshake:
May i ask another question about import spine resource?
I found that the Skeleton animation is too big in the unity scene(the size expand about 100 times) !
Do you know how to fix this? Am i forgot some steps with the Export Process?
thanks!

In Unity, find the SkeletonDataAsset file in Unity in your Project view. (the icon is the orange Spine icon)
Change the Scale. 0.01 should be a good number.
If it's still too big, make the number smaller: try 0.001.

Make sure you let it reload if you don't see the changes. Try to reopen the Scene, or click Reload on the SkeletonAnimation component.