- Изменено
Unity Animator problems
Hello!
I created an animation that has two states: active and passive. When played only a passive no problems. But if using animator include an active state, then the passive will not work correctly (key color) How can I solve this problem? I recorded a video of the problem:
Are you using baked animations or SkeletonAnimator?
No. I use only: spine - Instantiate (Mecanim). And setup animator controller