- Изменено
[Unity] 5.1 been tested?
Getting a slew of errors after upgrading my project |(
I had to remove spine-unity because it created a bunch of duplicate files at first with 1 on the end of the name, but after that I'm getting:
Assets/spine-unity/Ragdoll/SkeletonRagdoll2D.cs(286,37): error CS0619: UnityEngine.BoxCollider2D.center' is obsolete:
BoxCollider2D.center has been deprecated. Use BoxCollider2D.offset instead (UnityUpgradable).'
I think there are more errors but that's the first one.. there was a different one regarding another method that didn't exist before this one showed up.
Is it possible all your If defs for UNITY_5_0 are now broken in 5.1?
Edit: Yea I changed to UNITY_5_1 and it compiles now.
its been out for 4 hours.
Exactly, chop chop
5.1 has been in beta for quite some time and it's possible they already know of these issues and have a new package coming.
Majicpanda написалExactly, chop chop
5.1 has been in beta for quite some time and it's possible they already know of these issues and have a new package coming.
Remind me to put up a donate button somewhere.
Who's "they"?
Lol for what it's worth I think all it took was changing the 5_0 refs to 5_1 so maybe 5.1 won't cause you too much trouble Mitch
Can I donate hugs? You really do an amazing job with Unity, we are just barely getting started with it but I've been following the forums for months now and know your contributions.
Seriously though I did have a small lapse in memory and forgot this isn't a huge organization with teams of people constantly testing specific platforms ahead of time for updates and potential issues. You guys seem very official
I code for hugs sometimes. Pharan.
Nobody has Unity 5 Pro, right? so nobody has beta access among us?
I wish Unity would do defines for major versions instead of only having mutually exclusive ones per minor version.
I have access, I just don't care that much lol. Anything I fix might change by the time it gets released so...whatever. No reason to re do work.
Pharan написалNobody has Unity 5 Pro, right? so nobody has beta access among us?
I wish Unity would do defines for major versions instead of only having mutually exclusive ones per minor version.
Like #if UNITY_5 instead of #if UNITY_5_0? I just changed line 283 in SkeletonRagdoll2D.cs and it seems to compile fine.
UNITY_5 didn't exist until UNITY_5_1 so I used UNITY_5_0.