Hello.
I'm new to spine and using it on Unity via C#. I want to know how can we subscribe a callback such that we can track the keyframe of the current playing animation. So it would be something like OnKeyframeChanged event. This would be for additional cases I needed to support in our project.
I am aware of the Complete and End events as specified here: http://esotericsoftware.com/forum/Complete-vs-End-Runtime-Events-4050?p=19552&hilit=callback#p19552 and also making Custom Events via the editor, but I would really want is a generic callback or way in code to get the current key frame played by the current animation. How is this done using the Spine runtimes? If it is not in the runtime, what part of the runtime code should I check out to retrieve this information so I can modify the run time?
-Drei