The animation was quickly made in Spine. I have Pro version.
My main problem is that I use scaling for things like legs and arms. If i use bones like the are intended, scaling upper arm affects the rest of the chain. I can use compensation, but i still have to translate rest as well. In the animation above, upper and lower leg are single graphic (red), foot (brown) is separate. Both bones are attached to hips, in the middle. This is fairly awkward but sort of works.
The real issue is my lack of artistic ability. I have a lot of code to write and art to make. Using side view is probably better choice, but it means creating 3x the assets. Theres a dude up there. Obviously temp asset, but I need a lady as well. And fat dude, and skinny dude and a robot and an alien etc. Then i need various clothes for them. Pants jackets shirts HATS. A lot of them hats. Sweet, sweet hats. Thanks to skins i wont have to make a million different animations as well.
Im not 100% committed to top down right now, side few might be easier in the end, even with more
Either way, im definitely using spine for this. Im targeting desktop right now, but mobile is not out of question in the future. I have some experience in that regard: https://play.google.com/store/apps/deta ... fg.android
Thanks!
Edit: Ive been reading some more, and Ive found out that you can disable scale inheriting per bone, that certainly solves some problems!