I might be missing something obvious, but it seems like there's something wrong with the mecanim animations generated by spine.
Upon dragging in the files in unity, the skeleton is generated automatically as it should. I went ahead and clicked "Generate Mecanim Controller". Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
The controller get's generated perfectly fine, with the one animation we have inside as it should.
I then right-click the skeleton and select Spine > Instantiate( Mecanim ), which also generates a correct gameobject ( I presume) Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
However, when looking at the animator window, there are no states. Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
Same story for the animations window Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
I guessed I could just drag in the animation from the animator asset file, but then I end up with some missing stuff, and there is no animation visible. Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
Any idea what I could be doing wrong?
Thanks!