Is it possible to create a TweenAccessor for a spine skeleton?
Is it possible to create a LibGDX actor that contains the spine skeleton?
If so on either of these, will you please provide examples?
If not, what is the standard method to apply translation, rotation, tinting, scale, and opacity (with interpolation) to spine objects?
For example, how would I programmatically drop in a spine skeleton with a bounce effect?
Thanks.