hi mitch,
i didn't use multiple atlas, though later i was gonna use it for storing any swappable equipment and armor on my character
from what i test the problem is in skeleton ghost renderer.cs, when the color alpha is 0 it should be breakout and destroy the mesh renderer.
but when i debug.log just on top of the destroy method, it didn't get logged on console. so i think maybe it didn't breakout so its not destroyed and stuck.
i was going to check on it later hope find something useful.
Ok it turns out the problem is the setting, i was using too few ghost number for a pretty fast spawn rate and slow fade time