foriero Hello Nate, I would like to implement Sorting Layer and Sorting Order for Skeleton Animation in Unity like you can see in attachment. Can you give me hints how to do it? Checking out runtime and then merge them back? Thank you very much, Marek.
Pharan You can just use that. The sorting layer and sorting order are part of Mesh Renderer and the data is serialized with the GameObject's Mesh Renderer component so you can remove SortingLayerExposed after you use it. There are other people who built a custom inspector for MeshRenderer itself to expose sorting layer. They posted some implementations in the forum. You have many options.