Hi,
I am new to spine and have successfully loaded my animation into my cocos2d-iphone project. However, I am having some difficultly understanding how to apply the bounding boxes (defined in spine) as a CCPhysicsBody to my games physicsNode for collision detection (I am using the integrated chipmunk physics engine).
The examples provided in the runtime are great for showing how to load, mix, and track the animations in cocos2d, but are there any examples, documentation or tutorials which explain how to apply the bounding boxes created in spine to a physics world (preferably chipmunk)? A lot of other posts are related to box2d, which I find unusual because chipmunk is the official physics engine for cocos2d.
P.s I did have a look at a similar question here: http://esotericsoftware.com/forum/viewtopic.php?f=11&t=2159&p=10656&hilit=find+bounding+box , but that was posted 8 months ago and may be out of date.
Any help is greatly appreciated.