Hi, I'm trying to animate face elements attached to head bone, so I created bunch of bones with length 0 within head bone for ears, eyes etc, but it seems that when I move for example ear around it drags parent head bone with it. I would expect rather that ear bone will animate inside head bone. What is the best practice in such case?
check those attached screenshots:
R_ear is child of headshape

when I move R_ear left, it drags headshape with it

ah silly me, I found that my headshape slot was accidentally assigned to R_ear bone togethet with ear slot (probably used some shortcut by mistake), anyway after assigning headshape slot to headshape bone it works just fine.