When I'm in animation mode, I have a root bone bone selected I can translate it but when I go in to rotation and try to rotate the root the skin/mesh gets selected and the whole map rotates.
I have to click on another part of the model to get out of that mode. I just can seem to rotate that root bone without going into some sort of skin mode. Should I change my point root to a real bone? The other bones seem to behave normally. But once I get in that mode I'll get the mesh for other bones.
Is there a way to lock the skin from being selected?
Not sure what I'm doing wrong.
I'm using 2.0.26 to set up my characters.
Hope this make sense. Let me know if you need more information.