I have a skeleton with a IK goal on the handle of gun so the skeleton always holds in place on the gun. This works great during normal gameplay. However we are now wanting to do some fun animations that do not use IK in anyway, such as taunt animations. The animations will play back but because of the IK goal the skeletons right hand is always stuck in the same place. I've tried disabling the gameobject that has the IK goal but it has no effect in freeing the skeleton to do its full animation.
Any ideas about how to best approach doing something like this?
thanks
Is this something that maybe isn't possible in the current runtimes?