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Smear frame strategies?
When it comes to 2d, I really like the hand animated look. So when it comes to action scenes smear frames are a must, especially for stuff meant to have impact! Have any of you guys come up with good strategies for this? I've already attempted freeform deformation of my sprites. It works in small movement situations, but for those 'long stretch' areas, I'm not so sure.
Using a separate image for the smear looks good. It's especially nice the transform the smear image.
I am working on a project where there is litlte room for the atlas, I didnt want to assume I would have space for special images for smears, I managed to replicate it by simply stretching stuff in essential. I think it would be even better if I had mesh deformation too
https://craftmused.wordpress.com/2014/1 ... and-drawn/
Seldom used images like a smear would likely be OK in a separate atlas page. The cost is two additional texture binds, but only when the smear is visible. Scaling it looks pretty good though.