Hi Nate and Shiu,
I was wondering whether anyone has requested (or if it is possible) to incorporate coloring individual mesh points of mesh attachments, with the ability to animate those colors during an animation. I notice when animating that I can only color a mesh attachment in setup mode, but can animate the color of the parent slot during animation mode. I am a Unity user and I understand that per vertice color information could be calculated for each mesh attachment at runtime and I could probably write an addon that could allow me to specify such additional information within Unity after importing animations with meshes. But still, just wondering what you guys think, whether it would be useful generally for others and if it is feasible to implement within other runtimes?
Many thanks,
Rob
P.s. I understand that it would still require quite a few triangles per mesh attachment to get smooth color gradation over the mesh, so might be fairly sub optimal and hence pointless anyway... 😢