axl As i see in libgdx runtimes that SequenceRegionAttachment is never used in animations ? In example files i didnt found any mode and fps attribute. What is it for ?
randeroo The SequenceRegionAttachment is an image attachment that shows a sprite animation, however the editor will not output this attachment type yet because there is no UI for it. [I'm guessing this is a possible/planned feature for the future].
axl Yes, but now sprite animations per slot are running ( in libgdx as attachment in timeline ) without sequenceRegionAttachment , so how this sequenceRegionAttachment is going to change this ?
Nate axl написалYes, but now sprite animations per slot are running ( in libgdx as attachment in timeline ) without sequenceRegionAttachment , so how this sequenceRegionAttachment is going to change this ? Doesn't make sense?
axl It makes 🙂 I was confused because primary I thought that in dragon example changing images of wings requires sequenceRegionAttachment implementation ;]