Hi! We're using Spine for animations at our work, and only just getting into it. Fascinating program!
The programmers are running into an issue though where Unity doesn't seem to be able to process any of our Stepped/no interpolation commands in Spine. Is there some process we're missing?
Example: if we have image01 on frame 5, and image02 on frame 10, and we don't want it to tween between them... Currently we have to copy frame 5 and paste it on frame 9. Is there a simpler way to do this so the Unity program just knows when tweens aren't supposed to happen? (It's also causing rare, very very rare, flickers between swapping graphics in adjacent frames because we can't set it to no-interpolation for Unity. Very rare! It works smoothly like 95% of the time.)
EDIT:
It would also be nice if there was a feature that allows us to remove interpolation from certain frames in our animation, on the anim side! That would be soooo sweet.
Thanks!