:-) I want Spine to replace everything I previously used the Flash IDE for. Although it's ok if I need a separate tool to draw the graphics as long as the workflow is smooth (which it is).
I've been using LibGDX to make my game for a few months now, and to describe what "All the things" are, I need to describe where the rough spots are in my workflow.
I chose LibGDX over Unity because I like the runtime better, I prefer how light-weight it is, my game is 2d (Unity2d is newish), and I prefer the workflow of IntelliJ/Java over Unity/C# (or VS).
However, Unity tooling is pretty awesome for configuration. You can use the Unity editor to setup your level, configure everything visually, and even write editor extensions. This is something I feel like I'm missing with LibGDX.
Spine is a skeletal animation tool, and as far as that goes, it's the best I've seen. I would just love to see the same style of lightweight tooling around frame animation, and tooling around visually setting up and configuring my components. Adobe has made several crappy attempts at this: Flash Component inspector, Flex Design view, Adobe Catalyst. Unity is tied to the Unity runtime, but I might play around with it to see if I can write my own exporters.