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Hi all! 8)

First of all, let me introduce ourselves. We are Archon Interactive, a 2-man indie game company based in Denmark. We started our company last year and since then we have released an Android game called High Explosive which shared a second place in the Google AdMob Student Challenge. Now, we are prototyping to find out what to do next, but it will likely be a PC game.

You can find High Explosive here: https://play.google.com/store/apps/details?id=com.archoninteractive.highexplosive

In High Explosive, we handled facial expressions and skins with Spine.

The animation below is from our prototype, also made with Spine 🙂

Any feedback is greatly appreciated!

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Thanks for sharing! 🙂

The character could use a little more weight I think, but most of all the arms and legs are in perfect sync. Try offsetting the arm movement so the furthest point of the arms are a couple of frames after the legs are at their furthest point. You can do this quite easily with the offset tool. Just select your arm bones and then in the dopesheet box select on the top row, then drag the keys a couple of frames to the right.

Thanks for the feedback 🙂 When the prototype is nearer completion, we might share it with you all🙂