Hello! First of all spine seems like a great tool but I think you should make the trial a bit more permissive. I wish I could test for example how it works in game, I can't really see how the animation-shifting looks in the editor. So I'm still not sure if it's the right tool for me. Maybe you could add some feature that would allow to export skeletons but every few seconds they would look distorted/unusable/watermarked.
Anyway I wonder if it's possible to apply an animation only to specific bones and how one sets them in game (in Libgdx). Let's say for separate animations of upper and lower body. So I want to use animation nodes(upper/lower body) plus animation mixing inside each node(shooting-idle/walking-standing). Maybe it's in a video lesson but I missed it? I'm working on an angled topdown game and I'd like that the player can shoot and walk at the same time for example . I'd also like the bone images for the specific separate animations to change as the player changes directions as that's what the style requires.